![]() What isn’t awful is that soundtrack though, and it may be my favorite soundtrack of this year. It’s truly my only complaint in this game and while it isn’t the main focus of the game, I would have preferred always trying to flee from conflict than addressing it head on because of how awful it truly feels. This would be fine except a couple of times combat is mandatory against a swarm of police which feels stiff and boring in comparison to some of the more unique enemies fought where the main goal is finding the primary enemy or solving a minor puzzle to grind into the right position to tag the enemy to stop them from attacking. Fighting enemies is just not fun and when everything else feels so good it stands out like a sore thumb. The only real downside to gameplay is combat. ![]() PLATFORMS: PC, SWITCH, XB1, XSX, PS4, PS5 Don’t expect many differences between characters and what they are riding as the only thing I could notice was that bike manuals last the longest and rollerblade manuals are the shortest I still appreciate the choice however. Scoring points is less about tricks and more about comboing and racking up a high multiplier which means taking sharp corners, manualing, and wall riding to keep the combo going. Graffiti is easy to place with some simple flicks of the analog stick controlling what tag you throw up with more being unlocked through exploration and challenges by other characters. There’s these little high five robots that need to be activated within a single combo and some of those are very difficult either due to some of the platforming elements or the length and I loved doing every single one of them I found. Trying to essentially solve platforming puzzles while moving at high speeds in order to reach new areas to tag graffiti all over (this is actually called bombing in the graffiti world) is what kept me coming back. To be clear I have never tried Jet Set Radio Future but I have heard that it is better and this game may emulate that feeling more, but I found grinding and maintaining combos and navigating the openness of levels to be intensely thrilling and yet extremely easy. ![]() It doesn’t and the game feels great to play. Bomb Rush Cyberfunk was taking heavy inspiration in the visual and musical areas from Jet Set Radio already so I assumed the game would end up feeling the same to play. See, I tried playing Jet Set Radio in its HD remaster on PC and didn’t love the gameplay so I sort of had no interest in trying Bomb Rush Cyberfunk if it was going to be more than that. THE FUTURE ISN’T JET SET IT’S BOMB RUSH!īomb Rush Cyberfunk was always presented as a spiritual successor to the much-loved Jet Set Radio, which initially turned me off.
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